Settings
Settings = {
API = {
AddChannel = function(array)
return true
end,
DeactivateChannel = function(key)
return true
end,
OnToggle = function(entity, channelID, state)
end
},
Channel = {
{
IsPlayerAllowedToShow = function (entity, player)
return true
end,
IsPlayerAllowedToToggle = function (entity, player, client)
return true
end,
Checker = function (ped)
local vehicle = GetVehiclePedIsIn(ped, false)
return vehicle, IsVehicleSirenOn(vehicle)
end,
Blip = function (blip)
SetBlipSprite(blip, 41)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 3.0)
SetBlipAsShortRange(blip, true)
SetBlipAlpha(blip, 180)
SetBlipPriority(blip, 100)
PulseBlip(blip)
end
},
{
IsPlayerAllowedToShow = function (entity, player)
return true
end,
IsPlayerAllowedToToggle = function (entity, player, client)
return true
end,
Checker = function (ped)
local vehicle = GetVehiclePedIsIn(ped, false)
return vehicle, GetEntityModel(vehicle) == GetHashKey("polmav")
end,
Blip = function (blip)
SetBlipSprite(blip, 15)
SetBlipDisplay(blip, 4)
SetBlipAsShortRange(blip, true)
SetBlipAlpha(blip, 180)
SetBlipPriority(blip, 100)
end
},
{
IsPlayerAllowedToShow = function (entity, player)
return true
end,
IsPlayerAllowedToToggle = function (entity, player, client)
return true
end,
Checker = function (ped)
local state = GetPedParachuteState(ped)
return ped, state == 2 or state == 1
end,
Blip = function (blip)
SetBlipSprite(blip, 377)
SetBlipDisplay(blip, 4)
SetBlipScale(blip, 1.5)
SetBlipAsShortRange(blip, true)
SetBlipAlpha(blip, 180)
SetBlipPriority(blip, 100)
end
}
},
Wait = {
GamePool = 2000,
Channel = {
Idle = 2000,
Active = 1000
}
},
Console = true
}
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